What happens in the virtual world does not necessarily have to stay there. In fact, an advantage of virtual worlds is the ability to practice social iterations with others as a way of prepping one's self for the real world.[3] In the real world people with social phobias or even those who do not get the chance to socialize very much, can simply sharpen their social skills in virtual worlds.
Of course, just like everything that is popular in the digital era, there much be some downsides. Virtual reality can become very addictive. Take video-gamers for example, how many times do we see a child who suffers from real-life inactivity because of video-games? It happens too often, too many teens, even adults in some cases, become obsessed with these virtual worlds and forget about the real world.
A major advantage of virtual worlds despite all the cons however, is the ability to encourage creativity. When it comes to virtual reality worlds, regular everyday people can do just about anything they can think of. In a virtual world, you have a new start and the power to do whatever you want. In these worlds, your imagination knows no boundaries and you are free to be pretty much whatever you can think of.[4]
Personally, I believe that virtual worlds will continue to expand. I do believe that social networks will one day be entirely three dimensional. But, not only for social networking, there might even come a day when our real world becomes very virtual to us. We might never have to leave the comfort of our home again as one day we might just navigate avatars of ourselves just like we do with virtual worlds.
1. Itzkoff, Dave. "I’ve Been in That Club, Just Not in Real Life." The New York Times. 06 Jan. 2008. Web.
2. Tutton, Mark. "Going to the virtual office in Second Life." CNN. 09 Nov. 2009. Web.
3. Saidi, Nicole. "'Naughty Auties' battle autism with virtual interaction." CNN. 28 Mar. 2008. Web.
4. Ferla, Ruth. "No Budget, No Boundaries: It’s the Real You ." The New York Times. 21 Oct. 2009. Web.
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